Search engine for discovering works of Art, research articles, and books related to Art and Culture
ShareThis
Javascript must be enabled to continue!

An Optimal Feature Extraction using Deep Learning Technique for Trojan Detection and Validation using Game Theory

View through CrossRef
In modern electronic design, hardware Trojan has emerged as a major threat in the hardware security. To detect the hardware Trojan is a major problem in testing process because of their inherent concealed nature. In this work, we propose a deep learning-based Trojan classification approach, which extracts the optimal feature to indicate the nets affected by the Trojan module. In this approach, a handcrafted algorithm along with the structural report is also analyzed for extracting further features of the gate level netlist, which stamp out the requirement of golden chip. This detection technique is also validated using game theoretical approach, which is modelled as zero-sum game between the attacker and the defender. The Simulation is employed on ISCAS’85, ISCAS’89 and Trust-HUB circuits and the deep learning algorithm performs the best in detection and classification of Trojan type with an average True positive rate of 96.69% and an accuracy of 96.25%.
Title: An Optimal Feature Extraction using Deep Learning Technique for Trojan Detection and Validation using Game Theory
Description:
In modern electronic design, hardware Trojan has emerged as a major threat in the hardware security.
To detect the hardware Trojan is a major problem in testing process because of their inherent concealed nature.
In this work, we propose a deep learning-based Trojan classification approach, which extracts the optimal feature to indicate the nets affected by the Trojan module.
In this approach, a handcrafted algorithm along with the structural report is also analyzed for extracting further features of the gate level netlist, which stamp out the requirement of golden chip.
This detection technique is also validated using game theoretical approach, which is modelled as zero-sum game between the attacker and the defender.
The Simulation is employed on ISCAS’85, ISCAS’89 and Trust-HUB circuits and the deep learning algorithm performs the best in detection and classification of Trojan type with an average True positive rate of 96.
69% and an accuracy of 96.
25%.

Related Results

Schule und Spiel – mehr als reine Wissensvermittlung
Schule und Spiel – mehr als reine Wissensvermittlung
Die öffentliche Schule Quest to learn in New York City ist eine Modell-Schule, die in ihren Lehrmethoden auf spielbasiertes Lernen, Game Design und den Game Design Prozess setzt. I...
Game Theory in Business Ethics: Bad Ideology or Bad Press?
Game Theory in Business Ethics: Bad Ideology or Bad Press?
Solomon’s article and Binmore’s response exemplify a standard exchange between the game theorist and those critical of applying game theory to ethics. The critic of game theory lis...
Trojan Detection System Using Machine Learning Approach
Trojan Detection System Using Machine Learning Approach
Malware attack cases continue to rise in our current day. The Trojan attack, which may be extremely destructive by unlawfully controlling other users' computers in order to steal t...
Selection of Injectable Drug Product Composition using Machine Learning Models (Preprint)
Selection of Injectable Drug Product Composition using Machine Learning Models (Preprint)
BACKGROUND As of July 2020, a Web of Science search of “machine learning (ML)” nested within the search of “pharmacokinetics or pharmacodynamics” yielded over 100...
Validation in Doctoral Education: Exploring PhD Students’ Perceptions of Belonging to Scaffold Doctoral Identity Work
Validation in Doctoral Education: Exploring PhD Students’ Perceptions of Belonging to Scaffold Doctoral Identity Work
Aim/Purpose: The aim of this article is to make a case of the role of validation in doctoral education. The purpose is to detail findings from three studies which explore PhD stude...
CREATING LEARNING MEDIA IN TEACHING ENGLISH AT SMP MUHAMMADIYAH 2 PAGELARAN ACADEMIC YEAR 2020/2021
CREATING LEARNING MEDIA IN TEACHING ENGLISH AT SMP MUHAMMADIYAH 2 PAGELARAN ACADEMIC YEAR 2020/2021
The pandemic Covid-19 currently demands teachers to be able to use technology in teaching and learning process. But in reality there are still many teachers who have not been able ...
Competencia y colusión en el juego de Hotelling
Competencia y colusión en el juego de Hotelling
This doctoral thesis belongs to the field of science called Game Theory and, specifically, addresses the analysis of Hotelling's game. In the model defined by Harold Hotelling (189...
Perancangan Ulang Game Edukasi Bahasa Inggris menggunakan Digital Game Based Learning Method
Perancangan Ulang Game Edukasi Bahasa Inggris menggunakan Digital Game Based Learning Method
Game edukasi adalah game yang didesain untuk merangsang kecerdasan anak. Game edukasi bertujuan untuk belajar dan menarik perhatian siswa. Game edukasi adalah gabungan dari konten ...

Back to Top