Search engine for discovering works of Art, research articles, and books related to Art and Culture
ShareThis
Javascript must be enabled to continue!

Implementasi “Educaplay: Froggy Jumps” dalam Meningkatkan Minat Belajar Siswa di SMP Negeri 2 Sukodadi

View through CrossRef
This research intends to illustrate how the implementation of Educaplay: Froggy Jumps  media is used to foster students' desire to learn in PAI subjects in grade VII C SMP Negeri 2 Sukodadi. The background of this research stems from the low interest of students in learning PAI lessons which tend to be monotonous due to conventional learning methods. Froggy Jumps was chosen because it is digital-based and has interactive features that appeal to students. This research uses a descriptive qualitative approach. Data collection techniques include observation, interviews, documentation. Data analysis is carried out through the process of data reduction, data presentation, and inductive conclusion drawn. Research results show that Froggy Jumps can increase students' interest in learning. Students appear more focused, active, and enthusiastic during learning. Features such as attractive visual displays, sound effects, scores, leaderboards, and deadlines provide more impressive, challenging, and less boring learning conditions. The responses of students and teachers show that Froggy Jumps is able to increase student attention, interest, and active engagement. Therefore, Educaplay: Froggy Jumps is effectively used as a learning medium to increase students' interest in learning, especially in Islamic Religious Education lessons. Keywords: Educaplay: Froggy Jumps, learning media, learning interest, PAI
Title: Implementasi “Educaplay: Froggy Jumps” dalam Meningkatkan Minat Belajar Siswa di SMP Negeri 2 Sukodadi
Description:
This research intends to illustrate how the implementation of Educaplay: Froggy Jumps  media is used to foster students' desire to learn in PAI subjects in grade VII C SMP Negeri 2 Sukodadi.
The background of this research stems from the low interest of students in learning PAI lessons which tend to be monotonous due to conventional learning methods.
Froggy Jumps was chosen because it is digital-based and has interactive features that appeal to students.
This research uses a descriptive qualitative approach.
Data collection techniques include observation, interviews, documentation.
Data analysis is carried out through the process of data reduction, data presentation, and inductive conclusion drawn.
Research results show that Froggy Jumps can increase students' interest in learning.
Students appear more focused, active, and enthusiastic during learning.
Features such as attractive visual displays, sound effects, scores, leaderboards, and deadlines provide more impressive, challenging, and less boring learning conditions.
The responses of students and teachers show that Froggy Jumps is able to increase student attention, interest, and active engagement.
Therefore, Educaplay: Froggy Jumps is effectively used as a learning medium to increase students' interest in learning, especially in Islamic Religious Education lessons.
Keywords: Educaplay: Froggy Jumps, learning media, learning interest, PAI.

Related Results

Pengaruh Apresiasi dan Motivasi dalam Meningkatkan Minat Belajar Siswa Madrasah Ibtidaiyah Kelas Rendah
Pengaruh Apresiasi dan Motivasi dalam Meningkatkan Minat Belajar Siswa Madrasah Ibtidaiyah Kelas Rendah
Minat belajar merupakan salah satu faktor penting yang mempengaruhi kesuksesan belajar siswa di madrasah ibtidaiyah. Penelitian ini bertujuan untuk mengkaji pengaruh apresiasi dan ...
Pengaruh Fasilitas Belajar dan Motivasi Belajar terhadap Kedisiplinan Belajar Siswa
Pengaruh Fasilitas Belajar dan Motivasi Belajar terhadap Kedisiplinan Belajar Siswa
Kedisiplinan dalam proses pendidikan sangat diperlukan karena bukan hanya untuk menjaga kondisi suasana belajar dan mengajar dengan lancar tetapi juga untuk menciptakan pribadi yan...
PENGARUH MOTIVASI BELAJAR MATEMATIKA SISWA TERHADAP PRESTASI BELAJAR MATEMATIKA
PENGARUH MOTIVASI BELAJAR MATEMATIKA SISWA TERHADAP PRESTASI BELAJAR MATEMATIKA
Motivasi belajar matematika merupakan elemen penting dalam pembelajaran matematika. Motivasi belajar matematika siswa berbeda-beda dalam hal tingkat motivasi dan jenis motivasinya....
Pengaruh Konsep diri dan Kepercayaan diri Terhadap Hasil Belajar Matematika
Pengaruh Konsep diri dan Kepercayaan diri Terhadap Hasil Belajar Matematika
Penelitian ini dilatarbelakangi dengan tujuan untuk mengetahui: (1) Deskripsi konsep diri, kepercayaan diri, dan hasil belajar matematika siswa kelas VIII SMP Negeri 2 Wundulako; (...
DAMPAK TEKNOLOGI TERHADAP PROSES BELAJAR MENGAJAR
DAMPAK TEKNOLOGI TERHADAP PROSES BELAJAR MENGAJAR
DAFTAR PUSTAKAAditama, M. H. R., & Selfiardy, S. (2022). Kehidupan Mahasiswa Kuliah Sambil Bekerja di Masa Pandemi Covid-19. Kidspedia: Jurnal Pendidikan Anak Usia Dini, 3(...
Upaya Guru dalam Meningkatkan Minat Membaca Anak pada Masa Adaptasi Kebiasaan Baru di BMBA AIUEO Batujajar Bandung
Upaya Guru dalam Meningkatkan Minat Membaca Anak pada Masa Adaptasi Kebiasaan Baru di BMBA AIUEO Batujajar Bandung
Abstract. Based on the PISA report which was just released 2019, Indonesia's reading score is ranked 72 out of 77 countries (liputan6.com,2019). This condition shows the poor inter...
Meningkatkan Minat dan Disiplin Belajar Anak
Meningkatkan Minat dan Disiplin Belajar Anak
Sekolah dasar merupakan hal yang mendasar dan sebagai penentu untuk bisa mengembangkan segala potensinya anak pada masa yang akan datang. Peserta didik yang memiliki kecerdasan emo...

Back to Top