Javascript must be enabled to continue!
Spaced repetition learning games on mobile devices
View through CrossRef
Purpose
– The purposes of this paper are to implement a spaced repetition algorithm into a learning game, analyze the pros and cons of this implementation and make different considerations about designing the game to make the algorithm work in an optimal way. While games offer a promising way of engaging and motivating learners to deal with a certain topic, repetitions foster immersing this topic sustainably. Those repetitions should be done at sophistically determined intervals to maximize learning outcomes.
Design/methodology/approach
– The work is implemented as two prototype learning games which use the SM2 algorithm for content selection and repetition scheduling. Based on our findings about user behavior, this study developed an auxiliary algorithm to aid SM2 in the special setting of a learning game. To design the game in a way which supports the spaced repetition approach, this study have analyzed best-practices in this domain and made some considerations for adapting them accordingly.
Findings
– An auxiliary algorithm is needed to support the usage of common spaced repetition algorithms in mobile learning games. Best-practices in designing those games need to be to suit the spaced repetitions approach.
Practical implications
– This paper shows the benefits of combining learning games with the spaced repetition approach and points out specifics in designing spaced repetition based mobile learning games.
Originality/value
– While spaced repetitions are already commonly used with other types of learning, it has yet to be implemented in learning games. This study’s approach shows ways to do this and which considerations have to be made.
Title: Spaced repetition learning games on mobile devices
Description:
Purpose
– The purposes of this paper are to implement a spaced repetition algorithm into a learning game, analyze the pros and cons of this implementation and make different considerations about designing the game to make the algorithm work in an optimal way.
While games offer a promising way of engaging and motivating learners to deal with a certain topic, repetitions foster immersing this topic sustainably.
Those repetitions should be done at sophistically determined intervals to maximize learning outcomes.
Design/methodology/approach
– The work is implemented as two prototype learning games which use the SM2 algorithm for content selection and repetition scheduling.
Based on our findings about user behavior, this study developed an auxiliary algorithm to aid SM2 in the special setting of a learning game.
To design the game in a way which supports the spaced repetition approach, this study have analyzed best-practices in this domain and made some considerations for adapting them accordingly.
Findings
– An auxiliary algorithm is needed to support the usage of common spaced repetition algorithms in mobile learning games.
Best-practices in designing those games need to be to suit the spaced repetitions approach.
Practical implications
– This paper shows the benefits of combining learning games with the spaced repetition approach and points out specifics in designing spaced repetition based mobile learning games.
Originality/value
– While spaced repetitions are already commonly used with other types of learning, it has yet to be implemented in learning games.
This study’s approach shows ways to do this and which considerations have to be made.
Related Results
Schule und Spiel – mehr als reine Wissensvermittlung
Schule und Spiel – mehr als reine Wissensvermittlung
Die öffentliche Schule Quest to learn in New York City ist eine Modell-Schule, die in ihren Lehrmethoden auf spielbasiertes Lernen, Game Design und den Game Design Prozess setzt. I...
Playing Pregnancy: The Ludification and Gamification of Expectant Motherhood in Smartphone Apps
Playing Pregnancy: The Ludification and Gamification of Expectant Motherhood in Smartphone Apps
IntroductionLike other forms of embodiment, pregnancy has increasingly become subject to representation and interpretation via digital technologies. Pregnancy and the unborn entity...
Parent's Perception Regarding the Effects of Excessive Use of Mobile Phone on Children's Health: A Sociological Study in City Dera Ghazi Khan
Parent's Perception Regarding the Effects of Excessive Use of Mobile Phone on Children's Health: A Sociological Study in City Dera Ghazi Khan
The use of mobile phones among children has major effects on their health. Excessive and unrestricted use of mobile phones can contribute to various physical and psychological prob...
Securing Mobile Data Computing in Healthcare
Securing Mobile Data Computing in Healthcare
Access to mobile data and messages is essential in healthcare environment as patients and healthcare providers are mobile. This is inline with the need of ubiquitous computing in e...
Investigating the Influence of Learning Perception and Autonomy on Mobile Learning Outcomes in Higher Education
Investigating the Influence of Learning Perception and Autonomy on Mobile Learning Outcomes in Higher Education
Although numerous studies have explored mobile learning, relatively little attention has been given to the impact of learning perception and learning autonomy on mobile learning pe...
Everyday Life in the "Tourist Zone"
Everyday Life in the "Tourist Zone"
This article makes a case for the everyday while on tour and argues that the ability to continue with everyday routines and social relationships, while at the same time moving thro...
TEACHING SPELLING THROUGH GAMES
TEACHING SPELLING THROUGH GAMES
Games have been believed to be good media in assisting teaching for years. Games are believed can promote learning become more interesting. Many studies have been conducted on util...
A NOVEL APPROACH FOR MOBILE WALLET SECURITY AND MONEY ASSOCIATE’S SECURITY
A NOVEL APPROACH FOR MOBILE WALLET SECURITY AND MONEY ASSOCIATE’S SECURITY
Mobile money refers to performing monetary transactions using telecommunications networks. This activity is intended to be referred to as "mobile money." The rapid use of mobile m...

