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Development of a self-report questionnaire for evaluating the occupational performance and satisfaction in daily occupations in seven occupational areas of university students with game addiction
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Background: Nowadays, the prevalence of internet usage for university students’ game playing is increasing worldwide. However, overabundant gaming may lead to game addiction. Studies have demonstrated that game addiction increases the risks of health problems. Moreover, it also decreases occupational performance via cognitive and psychosocial skill reduction. In occupational therapy, cognitive and psychosocial performance are necessary for daily activities. Furthermore, occupational satisfaction also correlates positively with participation in occupations. Thus, occupational therapists should know the occupational performance and satisfaction in daily occupations of university students with game addiction to explore occupational issues and plan interventions. However, an instrument for evaluating the occupational performance and satisfaction in daily occupations of university students with game addiction has never been investigated.
Objective: This study developed a questionnaire to evaluate the occupational performance and satisfaction in the daily occupation of university students with game addition.
Materials and methods: The questionnaire, comprising 22 items, assessed the impacts of game addiction on occupational performance and satisfaction in daily occupations of seven occupational areas. Afterwards, the psychometric properties of the questionnaire were investigated in 78 university students with game addiction.
Results: This study showed that the questionnaire had sufficient content and construct validity for evaluating the impacts of game addiction on occupational performance and satisfaction in the daily occupations of university students. Moreover, the internal consistency of the questionnaire in occupational performance is good (Cronbach’s alpha coefficient =0.812). Also, the internal consistency of the questionnaire in satisfaction of daily occupation is good (Cronbach’s alpha coefficient =0.82).
Conclusion: The questionnaire is valid and reliable for evaluating the occupational performance and satisfaction in daily occupation of university students with game addiction. Screening these components can provide a new occupational therapy tool for such students.
Title: Development of a self-report questionnaire for evaluating the occupational performance and satisfaction in daily occupations in seven occupational areas of university students with game addiction
Description:
Background: Nowadays, the prevalence of internet usage for university students’ game playing is increasing worldwide.
However, overabundant gaming may lead to game addiction.
Studies have demonstrated that game addiction increases the risks of health problems.
Moreover, it also decreases occupational performance via cognitive and psychosocial skill reduction.
In occupational therapy, cognitive and psychosocial performance are necessary for daily activities.
Furthermore, occupational satisfaction also correlates positively with participation in occupations.
Thus, occupational therapists should know the occupational performance and satisfaction in daily occupations of university students with game addiction to explore occupational issues and plan interventions.
However, an instrument for evaluating the occupational performance and satisfaction in daily occupations of university students with game addiction has never been investigated.
Objective: This study developed a questionnaire to evaluate the occupational performance and satisfaction in the daily occupation of university students with game addition.
Materials and methods: The questionnaire, comprising 22 items, assessed the impacts of game addiction on occupational performance and satisfaction in daily occupations of seven occupational areas.
Afterwards, the psychometric properties of the questionnaire were investigated in 78 university students with game addiction.
Results: This study showed that the questionnaire had sufficient content and construct validity for evaluating the impacts of game addiction on occupational performance and satisfaction in the daily occupations of university students.
Moreover, the internal consistency of the questionnaire in occupational performance is good (Cronbach’s alpha coefficient =0.
812).
Also, the internal consistency of the questionnaire in satisfaction of daily occupation is good (Cronbach’s alpha coefficient =0.
82).
Conclusion: The questionnaire is valid and reliable for evaluating the occupational performance and satisfaction in daily occupation of university students with game addiction.
Screening these components can provide a new occupational therapy tool for such students.
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