Javascript must be enabled to continue!
Virtual Reality-Based Dynamics Simulation for Virtual Prototypes
View through CrossRef
This work describes the conception and prototypic implementation of a program to simulate the dynamics within a rail-based undercarriage in real time. A software library for real time simulation of multibody systems (MBS) and a library to create Virtual Reality (VR) applications, function as a basis for this work. The main emphasis lies on the integration of the multibody-simulation into an interactive 3D environment to enable the user to interact with the model and its dynamics simulation in real time. The basic idea of this paper is to simulate a simplified dynamics model of a virtual prototype only as precise as necessary to obtain a better understanding of the prototype’s dynamics. The level-of-detail technique, frequently being used when CAD data is prepared for the use in VR, is utilized here on the simplified dynamics model of a virtual prototype.
Title: Virtual Reality-Based Dynamics Simulation for Virtual Prototypes
Description:
This work describes the conception and prototypic implementation of a program to simulate the dynamics within a rail-based undercarriage in real time.
A software library for real time simulation of multibody systems (MBS) and a library to create Virtual Reality (VR) applications, function as a basis for this work.
The main emphasis lies on the integration of the multibody-simulation into an interactive 3D environment to enable the user to interact with the model and its dynamics simulation in real time.
The basic idea of this paper is to simulate a simplified dynamics model of a virtual prototype only as precise as necessary to obtain a better understanding of the prototype’s dynamics.
The level-of-detail technique, frequently being used when CAD data is prepared for the use in VR, is utilized here on the simplified dynamics model of a virtual prototype.
Related Results
Comparing cybersickness in virtual reality and mixed reality head-mounted displays
Comparing cybersickness in virtual reality and mixed reality head-mounted displays
Introduction: Defence Research and Development Canada is developing guidance on the use of Mixed Reality head-mounted displays for naval operations in the Royal Canadian Navy. Virt...
Factors That Influence Young Adults’ Preferences for Virtual Reality Exergames in a Weight Control Setting: Qualitative Study (Preprint)
Factors That Influence Young Adults’ Preferences for Virtual Reality Exergames in a Weight Control Setting: Qualitative Study (Preprint)
BACKGROUND
Obesity could compromise people’s health and elevate the risk of numerous severe chronic conditions and premature mortality. Young adults are at ...
Augmented Reality for Smoking Cessation: Development and Usability Study (Preprint)
Augmented Reality for Smoking Cessation: Development and Usability Study (Preprint)
BACKGROUND
The recent widespread availability of augmented reality via smartphone offers an opportunity to translate cue exposure therapy for smoking cessat...
Perceptions of Smoking and Nonsmoking Peers: The Value of Smoker and Nonsmoker Prototypes in Predicting Smoking Onset and Regular Smoking Among Adolescents
Perceptions of Smoking and Nonsmoking Peers: The Value of Smoker and Nonsmoker Prototypes in Predicting Smoking Onset and Regular Smoking Among Adolescents
Adolescents' perceptions of persons their age who smoke cigarettes (also known as prototypes of smoking peers) play a critical role in an adolescent's decision to start smoking. Ho...
Use of Virtual Reality Technology for Learning Mechanical Skills
Use of Virtual Reality Technology for Learning Mechanical Skills
Background: With the technological landscape in education shifting rapidly, Virtual Reality presents a novel approach to practical skill development, particularly in mechanical eng...
A phenomenological approach to virtual reality in psychiatry education
A phenomenological approach to virtual reality in psychiatry education
Virtual Reality has emerged as a valuable tool in medical education, primarily for teaching basic sciences and procedural skills. However, its potential in clinical psychiatry, par...
Analisis User Experience (UX) Aplikasi Virtual Reality Gamelan Bonang Barung Menggunakan User Experience Questionnaire (UEQ)
Analisis User Experience (UX) Aplikasi Virtual Reality Gamelan Bonang Barung Menggunakan User Experience Questionnaire (UEQ)
Abstrak. Aplikasi Virtual Reality Gamelan Bonang Barung adalah aplikasi Virtual Reality yang membantu pengguna belajar salah satu jenis gamelan yaitu Bonang Barung. Aplikasi Virt...

