Search engine for discovering works of Art, research articles, and books related to Art and Culture
ShareThis
Javascript must be enabled to continue!

Creating algorithmic audio-visual narratives through the use of augmented reality prints

View through CrossRef
Abstract This article investigates the hypothesis of creating non-linear audio-visual narratives, through an unanticipated use of traditional print-based games, enriched with videos, via augmented reality (AR) possibilities. A ludic system has been created and presented. Based on a traditional card game, a non-linear cinematic narrative occurs. We attempt to examine the following questions: in which way can we bring together different forms of visual communication, such as graphic design and video? Can the above forms create a complex narrative whole and what kind of rules will be needed for this? How can we enrich traditional forms of gaming with the potentials of AR? Gaming itself demands a set of rules. Can these rules play the role of algorithms in the combined universe that we have designed and created? In which way can the designer on the one hand and the user on the other influence the overall output of the system? What will the user experience be like? The printed card system chosen for this is Tarot and more precisely the Great Arcana, which makes use of the 22 fundamental Tarot figures.
Title: Creating algorithmic audio-visual narratives through the use of augmented reality prints
Description:
Abstract This article investigates the hypothesis of creating non-linear audio-visual narratives, through an unanticipated use of traditional print-based games, enriched with videos, via augmented reality (AR) possibilities.
A ludic system has been created and presented.
Based on a traditional card game, a non-linear cinematic narrative occurs.
We attempt to examine the following questions: in which way can we bring together different forms of visual communication, such as graphic design and video? Can the above forms create a complex narrative whole and what kind of rules will be needed for this? How can we enrich traditional forms of gaming with the potentials of AR? Gaming itself demands a set of rules.
Can these rules play the role of algorithms in the combined universe that we have designed and created? In which way can the designer on the one hand and the user on the other influence the overall output of the system? What will the user experience be like? The printed card system chosen for this is Tarot and more precisely the Great Arcana, which makes use of the 22 fundamental Tarot figures.

Related Results

Genre and Stylistic Features of the Modern Audiobook
Genre and Stylistic Features of the Modern Audiobook
Modern technological conditions make it possible to create, quickly replicate and use audio books conveniently. Audio books are one of the fastest growing segments of the global pu...
Effect of Video Presentation on Asian Music Perceptual Dimensions
Effect of Video Presentation on Asian Music Perceptual Dimensions
The purpose of this study was to determine the effect of video presentation on perceptual dimensions in perceiving Asian musics and on preferences for Asian musics. Asian musics co...
Readings of the contemporary in art education: Simultaneity and ambivalence in video art
Readings of the contemporary in art education: Simultaneity and ambivalence in video art
Abstract The article discusses how the simultaneity of actions and languages and ambivalence in ways of being and acting, present in everyday experiences, are writte...
Synaesthetic Sanctuary
Synaesthetic Sanctuary
<p><b>Traditional scientific methods of visualising sound data have focused on techniques that attempt to capture distinct elements of the audio signal, such as volume ...
Synaesthetic Sanctuary
Synaesthetic Sanctuary
<p><b>Traditional scientific methods of visualising sound data have focused on techniques that attempt to capture distinct elements of the audio signal, such as volume ...
Music Information Retrieval in Live Coding: A Theoretical Framework
Music Information Retrieval in Live Coding: A Theoretical Framework
Abstract Music information retrieval (MIR) has a great potential in musical live coding because it can help the musician–programmer to make musical decisions based o...
Violence, Speech, and Reality: The Case ofCinq Visages pour Camille Brunelle
Violence, Speech, and Reality: The Case ofCinq Visages pour Camille Brunelle
This article focuses on the connection between violence, obscenity, language, and character in contemporary Quebec theatre and how it might help us redefine the tension between the...

Back to Top