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Impact of Workplace Fun and Employment Experience on Creative Process Engagement: Mediating role of Job Embeddedness

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The primary goal of this research is to examine the impact of Workplace fun and Employment Experience on Creative Process engagement. In this study, Job Embeddedness is perceived as a mediator between Workplace Fun-Employment Experience and Creative Process Engagement. For analysis, data were collected from 303 full-time working employees from different software houses in Lahore, Pakistan. The data was tested by using structural equation modeling (SEM) that yield a good fit which examined the proposed relationships and for this AMOS 22 and SPSS 20 were utilized. The findings of this study showed the significant impact of workplace fun and concluded that Workplace Fun and Employment Experience played a significant role by partial mediation through Job Embeddedness in the software sector of Pakistan. Further, the most dominant predictors were Workplace fun dimensions (fun activities, coworker socialization, fun job responsibilities, and managers' support for fun) on Creative Process Engagement and indicated how facets of fun influenced two HRM concepts such as creativity and engagement in a unitary term i.e., Creative Process Engagement. Results showed the positive side of workplace fun at different software houses in Pakistan. This paper contributes to workplace fun as up-to-date few studies grasp this concept in developing countries because employees will stay when they are happy in their organization. This paper adds valuable knowledge and contributes to managerial and practical implications in the decision-making in contemporary organizations.
Title: Impact of Workplace Fun and Employment Experience on Creative Process Engagement: Mediating role of Job Embeddedness
Description:
The primary goal of this research is to examine the impact of Workplace fun and Employment Experience on Creative Process engagement.
In this study, Job Embeddedness is perceived as a mediator between Workplace Fun-Employment Experience and Creative Process Engagement.
For analysis, data were collected from 303 full-time working employees from different software houses in Lahore, Pakistan.
The data was tested by using structural equation modeling (SEM) that yield a good fit which examined the proposed relationships and for this AMOS 22 and SPSS 20 were utilized.
The findings of this study showed the significant impact of workplace fun and concluded that Workplace Fun and Employment Experience played a significant role by partial mediation through Job Embeddedness in the software sector of Pakistan.
Further, the most dominant predictors were Workplace fun dimensions (fun activities, coworker socialization, fun job responsibilities, and managers' support for fun) on Creative Process Engagement and indicated how facets of fun influenced two HRM concepts such as creativity and engagement in a unitary term i.
e.
, Creative Process Engagement.
Results showed the positive side of workplace fun at different software houses in Pakistan.
This paper contributes to workplace fun as up-to-date few studies grasp this concept in developing countries because employees will stay when they are happy in their organization.
This paper adds valuable knowledge and contributes to managerial and practical implications in the decision-making in contemporary organizations.

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