Search engine for discovering works of Art, research articles, and books related to Art and Culture
ShareThis
Javascript must be enabled to continue!

Traces of the World: Cel Animation and Photography

View through CrossRef
The animated cartoon has traditionally been excluded from photographic theories of cinema on the grounds that the animation camera is only incidental to the cartoon’s production, an assumption this article challenges. Taking as its basic premise that all works of celluloid animation were photographic in origin, this article demonstrates the ways in which the physical reality of our world, and particularly the world of the animation studio, leaves its mark on the cartoon image. Through the frame-by-frame analysis of cartoons by Warner Bros and other major American studios of the mid-20th century, the author catalogues the various visual imperfections that testify to cel animation’s photographic origins. These include improperly placed cels, reflections of the camera apparatus, dust and dirt particles, and even the fingerprints left by anonymous labourers. Although these mistakes may only appear on the screen for a fraction of a second, each has been preserved for posterity as a still photograph. In effect, an animated cartoon is a photographic record of its own production. A model for this method is the work of the artist Andrew Norman Wilson, whose ScanOps (2012) consists of a series of photographs culled from Google Books. Ultimately, this method of analysis serves as an inquiry into both the politics and the aesthetics of the labour process.
SAGE Publications
Title: Traces of the World: Cel Animation and Photography
Description:
The animated cartoon has traditionally been excluded from photographic theories of cinema on the grounds that the animation camera is only incidental to the cartoon’s production, an assumption this article challenges.
Taking as its basic premise that all works of celluloid animation were photographic in origin, this article demonstrates the ways in which the physical reality of our world, and particularly the world of the animation studio, leaves its mark on the cartoon image.
Through the frame-by-frame analysis of cartoons by Warner Bros and other major American studios of the mid-20th century, the author catalogues the various visual imperfections that testify to cel animation’s photographic origins.
These include improperly placed cels, reflections of the camera apparatus, dust and dirt particles, and even the fingerprints left by anonymous labourers.
Although these mistakes may only appear on the screen for a fraction of a second, each has been preserved for posterity as a still photograph.
In effect, an animated cartoon is a photographic record of its own production.
A model for this method is the work of the artist Andrew Norman Wilson, whose ScanOps (2012) consists of a series of photographs culled from Google Books.
Ultimately, this method of analysis serves as an inquiry into both the politics and the aesthetics of the labour process.

Related Results

The Politics of Animation and the Animation of Politics
The Politics of Animation and the Animation of Politics
This article demonstrates how political inquiry can guide the study of animation. It proceeds by investigating animation’s minor status within film and media studies and then the e...
Reading Animation through the Eyes of Anthropology: A Case Study of sub-Saharan African Animation
Reading Animation through the Eyes of Anthropology: A Case Study of sub-Saharan African Animation
This article aims to present an argument for why anthropology could provide animation studies with a new set of critical models that move away from the dominant paradigms that curr...
Scotland’s History of Animation: An Exploratory Account of the Key Figures and Influential Events
Scotland’s History of Animation: An Exploratory Account of the Key Figures and Influential Events
Scotland’s history of animation is a forgotten past accomplishment in the animation/VFX sector, with key influential animation professionals having had an impact both at home and a...
Discovering Animation Manuals: Their Place and Role in the History of Animation
Discovering Animation Manuals: Their Place and Role in the History of Animation
This article explores the history of animation manuals in the United States from the 1940s to the present. It argues that this history can be divided into three major periods that ...
Cognitive Animation Theory: A Process-Based Reading of Animation and Human Cognition
Cognitive Animation Theory: A Process-Based Reading of Animation and Human Cognition
This article considers both animation and human cognition in terms of process philosophy, and articulates some common ground between the processes of animation and the processes of...
Lev Kuleshov on Animation: Montaging the Image
Lev Kuleshov on Animation: Montaging the Image
The Soviet film director Lev Kuleshov has not been historically associated with animation, and yet his legacy includes: an article on animation published in the Soviet central spec...
Animated Images and Animated Objects in the Toy Story Franchise: Reflexively and Intertextually Transgressive Mimesis
Animated Images and Animated Objects in the Toy Story Franchise: Reflexively and Intertextually Transgressive Mimesis
This article explores how animation can manipulate a reflexive intertextual framework which relates to religious prohibitions on artistic mimesis that might replicate and threaten ...
Concrete Animation
Concrete Animation
This article was originally delivered as an illustrated lecture at the 2007 `Pervasive Animation' symposium at Tate Modern, London, 2—4 March 2007. My goal was to describe a catego...

Back to Top