Javascript must be enabled to continue!
Investigating the Design Factors for Positive Emotions and Meaningful Parasocial Interaction in Narrative Roleplaying Games
View through CrossRef
Despite growing recognition of the potential benefits of video games, the positive psychological impact of narrative role-playing games (RPGs) remains understudied. These games, with their immersive storytelling, are uniquely positioned to foster meaningful engagement. However, known protective factors for well-being such as positive emotions and character interactions - otherwise known as parasocial interactions - have yet to be thoroughly explored. To address this gap, this study employed a mixed-methods approach to investigate the design elements underlying positive emotions and meaningful parasocial interactions in narrative RPGs, combining an online questionnaire with open- and closed-ended questions completed by 100 participants and in-depth interviews with 10 individuals. Linear regression analyses demonstrated reciprocal predictive relationships between positive affect and parasocial interactions as well as positive affect and negative affect. Additionally, reflexive thematic analysis generated six themes that captured how players experienced these effects in narrative RPGs, ranging from the freedom of immersion to narrative soundness. Based on these insights, a set of research-informed recommendations targeted towards optimising player well-being was produced for developers of this genre. Overall, it is suggested that narrative-gameplay consistency, fantasy-reality balance, and negative but meaningful experiences stimulate positive emotions and meaningful parasocial interactions in narrative RPGs,providing implications for the future research, design, and evaluation of this genre.
Title: Investigating the Design Factors for Positive Emotions and Meaningful Parasocial Interaction in Narrative Roleplaying Games
Description:
Despite growing recognition of the potential benefits of video games, the positive psychological impact of narrative role-playing games (RPGs) remains understudied.
These games, with their immersive storytelling, are uniquely positioned to foster meaningful engagement.
However, known protective factors for well-being such as positive emotions and character interactions - otherwise known as parasocial interactions - have yet to be thoroughly explored.
To address this gap, this study employed a mixed-methods approach to investigate the design elements underlying positive emotions and meaningful parasocial interactions in narrative RPGs, combining an online questionnaire with open- and closed-ended questions completed by 100 participants and in-depth interviews with 10 individuals.
Linear regression analyses demonstrated reciprocal predictive relationships between positive affect and parasocial interactions as well as positive affect and negative affect.
Additionally, reflexive thematic analysis generated six themes that captured how players experienced these effects in narrative RPGs, ranging from the freedom of immersion to narrative soundness.
Based on these insights, a set of research-informed recommendations targeted towards optimising player well-being was produced for developers of this genre.
Overall, it is suggested that narrative-gameplay consistency, fantasy-reality balance, and negative but meaningful experiences stimulate positive emotions and meaningful parasocial interactions in narrative RPGs,providing implications for the future research, design, and evaluation of this genre.
Related Results
Schule und Spiel – mehr als reine Wissensvermittlung
Schule und Spiel – mehr als reine Wissensvermittlung
Die öffentliche Schule Quest to learn in New York City ist eine Modell-Schule, die in ihren Lehrmethoden auf spielbasiertes Lernen, Game Design und den Game Design Prozess setzt. I...
Parasocial Theory in Communication
Parasocial Theory in Communication
Parasocial theory is an area of inquiry that has been principally pursued in communication studies, although work in psychology, sociology, and related disciplines has been done as...
Playing Pregnancy: The Ludification and Gamification of Expectant Motherhood in Smartphone Apps
Playing Pregnancy: The Ludification and Gamification of Expectant Motherhood in Smartphone Apps
IntroductionLike other forms of embodiment, pregnancy has increasingly become subject to representation and interpretation via digital technologies. Pregnancy and the unborn entity...
Bentuk Interaksi Parasosial pada Penggemar K-Pop Melalui Media Sosial X
Bentuk Interaksi Parasosial pada Penggemar K-Pop Melalui Media Sosial X
The Korean wave has become very popular, especially in the field of music often referred to as “Korean pop” or “K-pop”, which is a fusion of various popular music genres from South...
Hubungan antara Self-Esteem dengan Hubungan Parasosial pada NCTzen Dewasa Awal
Hubungan antara Self-Esteem dengan Hubungan Parasosial pada NCTzen Dewasa Awal
Abstract. Parasocial relationships refer to fans reactions towards their idols, resulting in feelings of closeness and attachment. The age range that finds parasocial relationships...
Persons and Their Private Personas: Living with Yourself
Persons and Their Private Personas: Living with Yourself
Public life is usually understood to be whatever we do or say in our formal and professional relationships. At the workplace, at the doctor’s office or at the café, we need to make...
Unveiling the Black Box of Influencer Marketing: The moderating role of Parasocial interaction and persuasion knowledge
Unveiling the Black Box of Influencer Marketing: The moderating role of Parasocial interaction and persuasion knowledge
The digital era has significantly transformed the manner in which consumers perceive and interact with brands, primarily due to the emergence of influencer marketing. This study ex...

