Javascript must be enabled to continue!
Impact of Role Playing Games on Child and Adolescents: A Brief Overview
View through CrossRef
Internet gaming is recognized as a psychiatric disorder in the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition (DSM-5) and International Classification of Disease, version 11 (ICD-11) ‘Internet Gaming Disorder (IGD) and gaming disorder (GD), respectively. A strong association was seen between internet gaming behaviour and psychiatric disorders such as anxiety disorders, depression, suicidal ideation, behavioural disorders, social phobia, autism spectrum disorder, attention-deficit hyperactivity disorder, obsessive-compulsive disorder, and personality disorders. But the more profound nexus and causative relationship between internet games and psychiatric disorders are yet to unfold. Gross observations indicate a bidirectional relationship between internet gaming behaviours and psychiatric morbidities.
With the advent of advanced gaming technology, such as Massively Multiplayer Online Role-Playing Games (MMORPGs) and Role-playing Games (RPGs) and their increasing use by children and adolescents again revamp the quest for some fundamental questions like how internet games affect our brains. Do video games predispose individuals to psychiatric disorders? If at all internet gaming is predisposed to psychiatric disorders, then how? For all practical purposes, we restrict our discussion to Role-playing Games only.
Indian Psychiatric Society Central Zonal Branch
Title: Impact of Role Playing Games on Child and Adolescents: A Brief Overview
Description:
Internet gaming is recognized as a psychiatric disorder in the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition (DSM-5) and International Classification of Disease, version 11 (ICD-11) ‘Internet Gaming Disorder (IGD) and gaming disorder (GD), respectively.
A strong association was seen between internet gaming behaviour and psychiatric disorders such as anxiety disorders, depression, suicidal ideation, behavioural disorders, social phobia, autism spectrum disorder, attention-deficit hyperactivity disorder, obsessive-compulsive disorder, and personality disorders.
But the more profound nexus and causative relationship between internet games and psychiatric disorders are yet to unfold.
Gross observations indicate a bidirectional relationship between internet gaming behaviours and psychiatric morbidities.
With the advent of advanced gaming technology, such as Massively Multiplayer Online Role-Playing Games (MMORPGs) and Role-playing Games (RPGs) and their increasing use by children and adolescents again revamp the quest for some fundamental questions like how internet games affect our brains.
Do video games predispose individuals to psychiatric disorders? If at all internet gaming is predisposed to psychiatric disorders, then how? For all practical purposes, we restrict our discussion to Role-playing Games only.
Related Results
Cometary Physics Laboratory: spectrophotometric experiments
Cometary Physics Laboratory: spectrophotometric experiments
<p><strong><span dir="ltr" role="presentation">1. Introduction</span></strong&...
Schule und Spiel – mehr als reine Wissensvermittlung
Schule und Spiel – mehr als reine Wissensvermittlung
Die öffentliche Schule Quest to learn in New York City ist eine Modell-Schule, die in ihren Lehrmethoden auf spielbasiertes Lernen, Game Design und den Game Design Prozess setzt. I...
Playing Pregnancy: The Ludification and Gamification of Expectant Motherhood in Smartphone Apps
Playing Pregnancy: The Ludification and Gamification of Expectant Motherhood in Smartphone Apps
IntroductionLike other forms of embodiment, pregnancy has increasingly become subject to representation and interpretation via digital technologies. Pregnancy and the unborn entity...
THE FEATURES OF COPING STRATEGIES IN ADOLESCENCE
THE FEATURES OF COPING STRATEGIES IN ADOLESCENCE
The article considers the features of coping strategies in adolescence. The article aim is to study and analyze adolescents’ coping strategies and the coping features characteristi...
THE EFFECT OF DURATION OF TIME SPENT ON PLAYING VIDEO GAMES ON COGNITIVE ABILITIES AND IMPULSIVITY AMONG ADOLESCENTS
THE EFFECT OF DURATION OF TIME SPENT ON PLAYING VIDEO GAMES ON COGNITIVE ABILITIES AND IMPULSIVITY AMONG ADOLESCENTS
Background: People had to isolate themselves due to the abrupt COVID-19 outbreak, which caused worry and anxiety. As a result, people turned to video games for enjoyment as a way t...
Secondary School Students’ Cognitive Structures Regarding Educational Games
Secondary School Students’ Cognitive Structures Regarding Educational Games
To employ educational games in education as intended, it is required to show students’ cognitive structures for this concept. As a result, the purpose of this research was to revea...
TEACHING SPELLING THROUGH GAMES
TEACHING SPELLING THROUGH GAMES
Games have been believed to be good media in assisting teaching for years. Games are believed can promote learning become more interesting. Many studies have been conducted on util...
Acceptance of Serious Games to Develop Digital Competencies in Higher Education Professors
Acceptance of Serious Games to Develop Digital Competencies in Higher Education Professors
Serious games are the focus of the current research agenda. They show promise for allowing students to learn and practice skills. In fewer studies, they are used for the developmen...

