Javascript must be enabled to continue!
Impact of Role Playing Games on Child and Adolescents: A Brief Overview
View through CrossRef
Internet gaming is recognized as a psychiatric disorder in the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition (DSM-5) and International Classification of Disease, version 11 (ICD-11) ‘Internet Gaming Disorder (IGD) and gaming disorder (GD), respectively. A strong association was seen between internet gaming behaviour and psychiatric disorders such as anxiety disorders, depression, suicidal ideation, behavioural disorders, social phobia, autism spectrum disorder, attention-deficit hyperactivity disorder, obsessive-compulsive disorder, and personality disorders. But the more profound nexus and causative relationship between internet games and psychiatric disorders are yet to unfold. Gross observations indicate a bidirectional relationship between internet gaming behaviours and psychiatric morbidities.
With the advent of advanced gaming technology, such as Massively Multiplayer Online Role-Playing Games (MMORPGs) and Role-playing Games (RPGs) and their increasing use by children and adolescents again revamp the quest for some fundamental questions like how internet games affect our brains. Do video games predispose individuals to psychiatric disorders? If at all internet gaming is predisposed to psychiatric disorders, then how? For all practical purposes, we restrict our discussion to Role-playing Games only.
Indian Psychiatric Society Central Zonal Branch
Title: Impact of Role Playing Games on Child and Adolescents: A Brief Overview
Description:
Internet gaming is recognized as a psychiatric disorder in the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition (DSM-5) and International Classification of Disease, version 11 (ICD-11) ‘Internet Gaming Disorder (IGD) and gaming disorder (GD), respectively.
A strong association was seen between internet gaming behaviour and psychiatric disorders such as anxiety disorders, depression, suicidal ideation, behavioural disorders, social phobia, autism spectrum disorder, attention-deficit hyperactivity disorder, obsessive-compulsive disorder, and personality disorders.
But the more profound nexus and causative relationship between internet games and psychiatric disorders are yet to unfold.
Gross observations indicate a bidirectional relationship between internet gaming behaviours and psychiatric morbidities.
With the advent of advanced gaming technology, such as Massively Multiplayer Online Role-Playing Games (MMORPGs) and Role-playing Games (RPGs) and their increasing use by children and adolescents again revamp the quest for some fundamental questions like how internet games affect our brains.
Do video games predispose individuals to psychiatric disorders? If at all internet gaming is predisposed to psychiatric disorders, then how? For all practical purposes, we restrict our discussion to Role-playing Games only.
Related Results
Cometary Physics Laboratory: spectrophotometric experiments
Cometary Physics Laboratory: spectrophotometric experiments
<p><strong><span dir="ltr" role="presentation">1. Introduction</span></strong&...
Schule und Spiel – mehr als reine Wissensvermittlung
Schule und Spiel – mehr als reine Wissensvermittlung
Die öffentliche Schule Quest to learn in New York City ist eine Modell-Schule, die in ihren Lehrmethoden auf spielbasiertes Lernen, Game Design und den Game Design Prozess setzt. I...
Playing Pregnancy: The Ludification and Gamification of Expectant Motherhood in Smartphone Apps
Playing Pregnancy: The Ludification and Gamification of Expectant Motherhood in Smartphone Apps
IntroductionLike other forms of embodiment, pregnancy has increasingly become subject to representation and interpretation via digital technologies. Pregnancy and the unborn entity...
THE FEATURES OF COPING STRATEGIES IN ADOLESCENCE
THE FEATURES OF COPING STRATEGIES IN ADOLESCENCE
The article considers the features of coping strategies in adolescence. The article aim is to study and analyze adolescents’ coping strategies and the coping features characteristi...
THE EFFECT OF DURATION OF TIME SPENT ON PLAYING VIDEO GAMES ON COGNITIVE ABILITIES AND IMPULSIVITY AMONG ADOLESCENTS
THE EFFECT OF DURATION OF TIME SPENT ON PLAYING VIDEO GAMES ON COGNITIVE ABILITIES AND IMPULSIVITY AMONG ADOLESCENTS
Background: People had to isolate themselves due to the abrupt COVID-19 outbreak, which caused worry and anxiety. As a result, people turned to video games for enjoyment as a way t...
Reflections Of Zoltan P. Dienes On Mathematics Education
Reflections Of Zoltan P. Dienes On Mathematics Education
The name of Zoltan P. Dienes (1916- ) stands with those ofJean Piaget, Jerome Bruner, Edward Begle, and Robert Davis as legendary figures whose work left a lasting impression on th...
The Game of Inventing: Ludic Heuristics, Ontological Play, and Pleasurable Research
The Game of Inventing: Ludic Heuristics, Ontological Play, and Pleasurable Research
Everyone plays games, but very few of us have experience in creating games. Children are taught simple folk-games like Tag and The Floor is Lava but rarely graduate on into creatin...
Optimizing Digital Literacy and Traditional Games to Reduce the Impact of Online Games
Optimizing Digital Literacy and Traditional Games to Reduce the Impact of Online Games
The rapid development of digital technology has had a significant impact on the behavior of children and adolescents, including increasing addiction to online games. This phenomeno...

