Javascript must be enabled to continue!
Traditional games as a tool for improving psychosocial development: a comparative study of structured and progressive learning models
View through CrossRef
Background: Pressure in the school environment, academic demands, and high social expectations often increase the vulnerability of children and adolescents to psychosocial problems. Bad interactions, such as bullying or social isolation, can contribute to their mental state and hinder their social engagement. Research Objectives: The aim is to determine the difference in the influence of a deliberately structured psychosocial learning model and a deliberately structured progressive learning model through traditional games on psychosocial development. Methods: This research used a quasi-experimental design with a pre-test-post-only control group design with a model of more than one experimental group and sample selection using a purposive sampling technique. The sample of this study was 60 fifth-grade students from a public elementary school. The instrument in this research was a questionnaire developed by students at the Wesleyan University Graduate School, namely the Class 7 Students' Psychosocial Adjustment Needs Questionnaire, with data analysis techniques using the t-test. Findings/Results: Psychosocial learning models that are deliberately structured progressively through traditional games can influence psychosocial development, as well as psychosocial learning models that are deliberately structured can influence psychosocial development. Conclusion: There is a significant difference between the deliberately structured psychosocial learning model and the progressive version in terms of elementary students’ psychosocial development. The progressive model gives continuous stimulation and better support for psychosocial formation because it builds on what has already been learnt. Teachers are encouraged to use more collaborative, contextual approaches to enhance students' social-emotional engagement. Future research should explore different regions or cultures and incorporate mixed methods for a deeper understanding of student experiences
Title: Traditional games as a tool for improving psychosocial development: a comparative study of structured and progressive learning models
Description:
Background: Pressure in the school environment, academic demands, and high social expectations often increase the vulnerability of children and adolescents to psychosocial problems.
Bad interactions, such as bullying or social isolation, can contribute to their mental state and hinder their social engagement.
Research Objectives: The aim is to determine the difference in the influence of a deliberately structured psychosocial learning model and a deliberately structured progressive learning model through traditional games on psychosocial development.
Methods: This research used a quasi-experimental design with a pre-test-post-only control group design with a model of more than one experimental group and sample selection using a purposive sampling technique.
The sample of this study was 60 fifth-grade students from a public elementary school.
The instrument in this research was a questionnaire developed by students at the Wesleyan University Graduate School, namely the Class 7 Students' Psychosocial Adjustment Needs Questionnaire, with data analysis techniques using the t-test.
Findings/Results: Psychosocial learning models that are deliberately structured progressively through traditional games can influence psychosocial development, as well as psychosocial learning models that are deliberately structured can influence psychosocial development.
Conclusion: There is a significant difference between the deliberately structured psychosocial learning model and the progressive version in terms of elementary students’ psychosocial development.
The progressive model gives continuous stimulation and better support for psychosocial formation because it builds on what has already been learnt.
Teachers are encouraged to use more collaborative, contextual approaches to enhance students' social-emotional engagement.
Future research should explore different regions or cultures and incorporate mixed methods for a deeper understanding of student experiences.
Related Results
Primerjalna književnost na prelomu tisočletja
Primerjalna književnost na prelomu tisočletja
In a comprehensive and at times critical manner, this volume seeks to shed light on the development of events in Western (i.e., European and North American) comparative literature ...
Schule und Spiel – mehr als reine Wissensvermittlung
Schule und Spiel – mehr als reine Wissensvermittlung
Die öffentliche Schule Quest to learn in New York City ist eine Modell-Schule, die in ihren Lehrmethoden auf spielbasiertes Lernen, Game Design und den Game Design Prozess setzt. I...
Optimising tool wear and workpiece condition monitoring via cyber-physical systems for smart manufacturing
Optimising tool wear and workpiece condition monitoring via cyber-physical systems for smart manufacturing
Smart manufacturing has been developed since the introduction of Industry 4.0. It consists of resource sharing and networking, predictive engineering, and material and data analyti...
From Birth to Belonging: Psychosocial Development in Early Childhood
From Birth to Belonging: Psychosocial Development in Early Childhood
The first years of life represent a crucial period in child development. While learning to walk and talk are well-known milestones, children also develop essential social and emoti...
Selection of Injectable Drug Product Composition using Machine Learning Models (Preprint)
Selection of Injectable Drug Product Composition using Machine Learning Models (Preprint)
BACKGROUND
As of July 2020, a Web of Science search of “machine learning (ML)” nested within the search of “pharmacokinetics or pharmacodynamics” yielded over 100...
CREATING LEARNING MEDIA IN TEACHING ENGLISH AT SMP MUHAMMADIYAH 2 PAGELARAN ACADEMIC YEAR 2020/2021
CREATING LEARNING MEDIA IN TEACHING ENGLISH AT SMP MUHAMMADIYAH 2 PAGELARAN ACADEMIC YEAR 2020/2021
The pandemic Covid-19 currently demands teachers to be able to use technology in teaching and learning process. But in reality there are still many teachers who have not been able ...
Playing Pregnancy: The Ludification and Gamification of Expectant Motherhood in Smartphone Apps
Playing Pregnancy: The Ludification and Gamification of Expectant Motherhood in Smartphone Apps
IntroductionLike other forms of embodiment, pregnancy has increasingly become subject to representation and interpretation via digital technologies. Pregnancy and the unborn entity...
Serious games for environmental education
Serious games for environmental education
AbstractSerious games are increasingly popular in multiple fields, including education and environmental engagement. We conducted a systematic review to examine the reasons for thi...

