Search engine for discovering works of Art, research articles, and books related to Art and Culture
ShareThis
Javascript must be enabled to continue!

Peningkatan Aktivitas Belajar dan Hasil Belajar Matematika dengan Menggunakan Media Puzzle Pada Operasi Hitung Bilangan Kelas IV SDN 054932 Rantau Panjang

View through CrossRef
This study aims to increase the activity and results of learning mathematics by using puzzle media in arithmetic operations for class IV SDN 054932 Rantau Panjang. The design of this research is Classroom Action Research (CAR) model Mc. Kemmis and Taggart, namely research conducted for two cycles. The data collection instruments used were tests and observations. Data analysis techniques in this study used qualitative and quantitative data. Based on the results of the research, it is known that before being given class action the learning activities are unsatisfactory, the learning outcomes are not complete as much as 60% and the lack of use of learning media. So the researcher conducted a class action by using a puzzle media. The results of the optimal use of puzzle media are evident from the results of teacher observations in cycle I meeting one reaching 72% (good enough) increasing in meeting two reaching 78% (good), while for Cycle II meeting one reaching 74% (good enough) increasing in meeting two reached 80% (good), and in cycle III meeting one reached 94% (very good) increased at meeting two reached 98% (very good). For student activity in cycle I, meeting one reached 70% (good enough) increased at meeting two, reaching 76% (good), while in cycle II, meeting one reached 72% (good enough) and increased at meeting two to 86% (very good ). And in cycle III meeting one reached 92% (very good) increased at meeting two reached 98% (very good). Student learning outcomes in cycle I meeting one reached 45% (not good) increased at meeting two to 50% (poor), while in cycle II meeting one reached 72% (very good) increased in meeting two to 78% (very good ), and in cycle III the first meeting reached 81% (very good) increased at the second meeting to reach 90% (very good). Thus it can be concluded that using puzzle media in learning mathematics in arithmetic operations can increase activity and learning outcomes.    
Sekolah Tinggi Ilmu Ekonomi Pariwisata Indonesia Semarang
Title: Peningkatan Aktivitas Belajar dan Hasil Belajar Matematika dengan Menggunakan Media Puzzle Pada Operasi Hitung Bilangan Kelas IV SDN 054932 Rantau Panjang
Description:
This study aims to increase the activity and results of learning mathematics by using puzzle media in arithmetic operations for class IV SDN 054932 Rantau Panjang.
The design of this research is Classroom Action Research (CAR) model Mc.
Kemmis and Taggart, namely research conducted for two cycles.
The data collection instruments used were tests and observations.
Data analysis techniques in this study used qualitative and quantitative data.
Based on the results of the research, it is known that before being given class action the learning activities are unsatisfactory, the learning outcomes are not complete as much as 60% and the lack of use of learning media.
So the researcher conducted a class action by using a puzzle media.
The results of the optimal use of puzzle media are evident from the results of teacher observations in cycle I meeting one reaching 72% (good enough) increasing in meeting two reaching 78% (good), while for Cycle II meeting one reaching 74% (good enough) increasing in meeting two reached 80% (good), and in cycle III meeting one reached 94% (very good) increased at meeting two reached 98% (very good).
For student activity in cycle I, meeting one reached 70% (good enough) increased at meeting two, reaching 76% (good), while in cycle II, meeting one reached 72% (good enough) and increased at meeting two to 86% (very good ).
And in cycle III meeting one reached 92% (very good) increased at meeting two reached 98% (very good).
Student learning outcomes in cycle I meeting one reached 45% (not good) increased at meeting two to 50% (poor), while in cycle II meeting one reached 72% (very good) increased in meeting two to 78% (very good ), and in cycle III the first meeting reached 81% (very good) increased at the second meeting to reach 90% (very good).
Thus it can be concluded that using puzzle media in learning mathematics in arithmetic operations can increase activity and learning outcomes.
   .

Related Results

FAKTOR-FAKTOR YANG MEMPENGARUHI MORTALITAS PADA PASIEN DENGAN FRAKTUR COSTA: Literature Review
FAKTOR-FAKTOR YANG MEMPENGARUHI MORTALITAS PADA PASIEN DENGAN FRAKTUR COSTA: Literature Review
FAKTOR-FAKTOR YANG MEMPENGARUHI MORTALITAS PADA PASIEN DENGAN FRAKTUR COSTA: Literature  Review Anna Tri Wahyuni1), Masfuri2),  Liya Arista3)1,2,3 Fakultas Ilmu Keperawatan Univers...
KECEMASAN SAAT PANDEMI COVID 19: LITERATUR REVIEW Hardiyati, Efri Widianti, Taty Hernawaty Departemen Keperawatan Jiwa Poltekkes Kemenkes Mamuju Sulbar, Universitas Pad...
ANALISIS KESALAHAN MATEMATIKA KONSEP OPERASI HITUNG BILANGAN BULAT MAHASISWA CALON GURU SEKOLAH DASAR
ANALISIS KESALAHAN MATEMATIKA KONSEP OPERASI HITUNG BILANGAN BULAT MAHASISWA CALON GURU SEKOLAH DASAR
Penelitian ini bertujuan untuk menemukan bentuk-bentuk kesalahan yang dilakukan mahasiswa dalam menyelesaikan soal-soal yang berkaitan dengan operasi hitung bilangan bulat serta me...
KEEFEKTIFAN MEDIA KOIN BILANGAN DAN GARIS BILANGAN MENGGUNAKAN PENDEKATAN MATEMATIKA REALISTIK
KEEFEKTIFAN MEDIA KOIN BILANGAN DAN GARIS BILANGAN MENGGUNAKAN PENDEKATAN MATEMATIKA REALISTIK
Penelitian ini bertujuan untuk mendeskripsikan: 1) keefektifan pembelajaran menggunakan media koin bilangan dengan pendekatan PMRI; 2) keefektifan pembelajaran menggunakan media ga...
PENERAPAN MODEL PROBLEM BASED LEARNING UNTUK MENINGKATKAN HASIL BELAJAR OPERASI HITUNG BILANGAN CACAH KELAS V SDN PASUCEN 02
PENERAPAN MODEL PROBLEM BASED LEARNING UNTUK MENINGKATKAN HASIL BELAJAR OPERASI HITUNG BILANGAN CACAH KELAS V SDN PASUCEN 02
Rendahnya hasil belajar siswa pada materi operasi berhitung bilangan menjadi alasan dilakukannya penelitian ini. Penelitian ini merupakan penelitian tindakan kelas (PTK) yang bertu...
HUBUNGAN MOTIVASI IQ DAN KEPERCAYAAN DIRI TERHADAP HASIL BELAJAR PENJAS
HUBUNGAN MOTIVASI IQ DAN KEPERCAYAAN DIRI TERHADAP HASIL BELAJAR PENJAS
Penelitian ini bertujuan untuk mengetahui apakah terdapat hubungan antara motivasi IQ dan Kepercayaan diri siswa secara sendiri-sendiri maupun secara bersama-sama hasil belajar pen...
DAMPAK TEKNOLOGI TERHADAP PROSES BELAJAR MENGAJAR
DAMPAK TEKNOLOGI TERHADAP PROSES BELAJAR MENGAJAR
DAFTAR PUSTAKAAditama, M. H. R., & Selfiardy, S. (2022). Kehidupan Mahasiswa Kuliah Sambil Bekerja di Masa Pandemi Covid-19. Kidspedia: Jurnal Pendidikan Anak Usia Dini, 3(...
Roikhan 472319 Dalam Salat Matematika Tiga Empat Hembus Hela Pada 495 6174 Era Ekonomi Covid
Roikhan 472319 Dalam Salat Matematika Tiga Empat Hembus Hela Pada 495 6174 Era Ekonomi Covid
Tujuan penelitian ini untuk menganalisis konstanta Roikhan 472319 dalam matematika salat 3 dan 4 bilangan yang turun (hembus) serta naik (hela) pada akumulasi 495 dan 6174 di era e...

Back to Top