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Connecting player and character agency in videogames

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In game studies, ‘agency’ is typically defined in terms of the ‘choices’ or ‘freedom’ granted to the player, which prioritises the influence of ludology on player engagement while discounting the impact of narratology (Tanenbaum & Tanenbaum 2010: 11). Alternative approaches to agency in games are under-theorised but equally important. This paper explores how player agency extends beyond in-game choices to their individual understanding and interpretation of a text, and how this form of player agency is equally evident in creative writing texts and other narrative mediums. Furthermore, this paper considers the understandings of ‘character agency’ that have been established in traditional creative writing and considers how this form of agency can influence our understanding of narrative in games. Character agency – and the autonomy of characters that it implies – engages an audience in the motivations of characters they (seemingly) do not control, and practitioners should consider how player agency intersects with the agency of non-player-characters (NPCs) if we are to understand the multi-faceted relationships audiences have with game narratives. This paper explores the ways game studies can engage with a broader consideration of agency, and how narrative is improved by the intersection of these approaches.
Australasian Association of Writing Programs
Title: Connecting player and character agency in videogames
Description:
In game studies, ‘agency’ is typically defined in terms of the ‘choices’ or ‘freedom’ granted to the player, which prioritises the influence of ludology on player engagement while discounting the impact of narratology (Tanenbaum & Tanenbaum 2010: 11).
Alternative approaches to agency in games are under-theorised but equally important.
This paper explores how player agency extends beyond in-game choices to their individual understanding and interpretation of a text, and how this form of player agency is equally evident in creative writing texts and other narrative mediums.
Furthermore, this paper considers the understandings of ‘character agency’ that have been established in traditional creative writing and considers how this form of agency can influence our understanding of narrative in games.
Character agency – and the autonomy of characters that it implies – engages an audience in the motivations of characters they (seemingly) do not control, and practitioners should consider how player agency intersects with the agency of non-player-characters (NPCs) if we are to understand the multi-faceted relationships audiences have with game narratives.
This paper explores the ways game studies can engage with a broader consideration of agency, and how narrative is improved by the intersection of these approaches.

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