Javascript must be enabled to continue!
Design, Demos, Dialectics
View through CrossRef
The main focus of this paper is to examine the analysis offered of the Temple of Zeus at Olympia by Max Raphael in his study dedicated to the remains of the temple. The temple of Zeus at Olympia is often cited as the canonical example of Doric temple architecture and Raphael examines how a particular design can have such far ranging influence, to which end he elucidates the relationship of design to the activity of a participatory and democratic process specific to the Greek polis. By bringing to bear a highly dialectical analysis of the various forces at play in both construction and the elaboration of the temple, Raphael advances a brilliant interpretation which takes account of the social, spiritual and material dimensions at play and dissolves older academic understandings of the achievement of ‘classical art’.
Title: Design, Demos, Dialectics
Description:
The main focus of this paper is to examine the analysis offered of the Temple of Zeus at Olympia by Max Raphael in his study dedicated to the remains of the temple.
The temple of Zeus at Olympia is often cited as the canonical example of Doric temple architecture and Raphael examines how a particular design can have such far ranging influence, to which end he elucidates the relationship of design to the activity of a participatory and democratic process specific to the Greek polis.
By bringing to bear a highly dialectical analysis of the various forces at play in both construction and the elaboration of the temple, Raphael advances a brilliant interpretation which takes account of the social, spiritual and material dimensions at play and dissolves older academic understandings of the achievement of ‘classical art’.
Related Results
As If We Were Codgers: Flattery, Parrhēsia and Old Man Demos in Aristophanes’ Knights
As If We Were Codgers: Flattery, Parrhēsia and Old Man Demos in Aristophanes’ Knights
In Knights, Aristophanes represents the dangers of parrhēsia run amuck with the near-destruction of an elderly man’s (Demos) Athenian household by Paphlagon (a stand-in for the Ath...
Prototyping a Useless Design Practice: What, Why & How?
Prototyping a Useless Design Practice: What, Why & How?
This essay sets out to rectify the false dichotomy between the notions
of uselessness and usefulness in relation to design, in order to argue for a
...
Initial training in design of computer programs using UML
Initial training in design of computer programs using UML
Introduction. Design is commonly acknowledged as a key process in the life cycle of computer programs and softwareintensive systems. The process efficaciously reveals creative capa...
Low-Contact Co-Design: Considering more flexible spatiotemporal models for the co-design workshop
Low-Contact Co-Design: Considering more flexible spatiotemporal models for the co-design workshop
The recent global experience of COVID-19 has problematized the face-to-face co-design process and forced co-design researchers and practitioners to rethink the process of collabora...
Dialectics of leadership
Dialectics of leadership
Mainstream leadership studies tend to privilege and separate leaders from followers. This article highlights the value of rethinking leadership as a set of dialectical relationship...
Religion, Platonist Dialectics, and Pragmatist Analysis: Marcus Tullius Cicero’s Contributions to the Philosophy and Sociology of Divine and Human Knowing
Religion, Platonist Dialectics, and Pragmatist Analysis: Marcus Tullius Cicero’s Contributions to the Philosophy and Sociology of Divine and Human Knowing
Whereas Socrates, Plato, Aristotle and Augustine are probably the best known of the early Western philosophers of religion, Marcus Tullius Cicero (106-43 BCE) also played a particu...
Design Without Final Goals: Getting Around Our Bounded
Rationality
Design Without Final Goals: Getting Around Our Bounded
Rationality
Herbert Simon’s theory of design welcomes those unintended consequences
of one’s original design intention, with a view to integrating them as new
...
Experiments all the way in programmatic design research
Experiments all the way in programmatic design research
Experiments take various forms, have various purposes, and generate various knowledge; depending on how, when and why they are integrated in a design research study with a programm...