Javascript must be enabled to continue!
Marketing and Virtual Reality: A Bibliometric Analysis
View through CrossRef
Virtual reality, which offers users an artificial universe via computers, creates value for the customer through innovative technology. In this regard, the study aims to guide future research in the field of virtual reality and marketing. 418 articles published in English between 2013 and 2023 were examined from the Scopus database. Performance analysis, science mapping and network analysis were performed through the Biblioshiny library in the RStudio software program. As a result of the study, there has been a significant increase in the number of articles in the field of virtual reality and marketing since 2019. The most used keywords in the articles were identified as virtual reality, augmented reality, metaverse, marketing and virtual reality (VR). From 2014 to 2023, an increase in digital themes such as virtual community and social network has been observed. In the studies in 2023, artificial intelligence and metaverse themes are dominant. When the dominant themes are examined, it is noted that there are human and commerce keywords in addition to virtual reality and marketing, which are the keywords of the study. Studies are mostly concentrated in the field of tourism. Analysis was done based on motor, basic, emerging or declining, and niche themes. It can be said that the keyword "human" was used commonly in motor themes between 2013 and 2023. It has been seen in the study that studies in the field of health have been intense in recent years and have emerged as a theme. As a result of bibliometric analysis, it was seen that the human element came to the fore in motor, basic and niche themes. The study may help researchers identify areas to be expanded in the literature on virtual reality and marketing and reveal frequently studied themes and methods. It is also anticipated that it will serve as a guide for those who want to contribute to virtual reality and marketing literature.
Title: Marketing and Virtual Reality: A Bibliometric Analysis
Description:
Virtual reality, which offers users an artificial universe via computers, creates value for the customer through innovative technology.
In this regard, the study aims to guide future research in the field of virtual reality and marketing.
418 articles published in English between 2013 and 2023 were examined from the Scopus database.
Performance analysis, science mapping and network analysis were performed through the Biblioshiny library in the RStudio software program.
As a result of the study, there has been a significant increase in the number of articles in the field of virtual reality and marketing since 2019.
The most used keywords in the articles were identified as virtual reality, augmented reality, metaverse, marketing and virtual reality (VR).
From 2014 to 2023, an increase in digital themes such as virtual community and social network has been observed.
In the studies in 2023, artificial intelligence and metaverse themes are dominant.
When the dominant themes are examined, it is noted that there are human and commerce keywords in addition to virtual reality and marketing, which are the keywords of the study.
Studies are mostly concentrated in the field of tourism.
Analysis was done based on motor, basic, emerging or declining, and niche themes.
It can be said that the keyword "human" was used commonly in motor themes between 2013 and 2023.
It has been seen in the study that studies in the field of health have been intense in recent years and have emerged as a theme.
As a result of bibliometric analysis, it was seen that the human element came to the fore in motor, basic and niche themes.
The study may help researchers identify areas to be expanded in the literature on virtual reality and marketing and reveal frequently studied themes and methods.
It is also anticipated that it will serve as a guide for those who want to contribute to virtual reality and marketing literature.
.
Related Results
The influence of micro influencers and digital marketing on product purchasing decisions at tiktok shop in bengkulu city
The influence of micro influencers and digital marketing on product purchasing decisions at tiktok shop in bengkulu city
THE INFLUENCE OF MICRO-INFLUENCERS AND DIGITAL MARKETING ON PURCHASE DECISIONS OF TIKTOK SHOP CUSTOMERS IN BENGKULU CITY
Andhes Tiani Putri, Meylaty F
12Faculty Of Economic
E...
The Impact of Project Management Strategies on the Effectiveness of Digital Marketing Analytics for Start-up Growth in the United States
The Impact of Project Management Strategies on the Effectiveness of Digital Marketing Analytics for Start-up Growth in the United States
The U.S. startup ecosystem is a highly competitive one and for that reason project management (PM) strategies have to be dovetailed with digital marketing analytics to propel busin...
Comparing cybersickness in virtual reality and mixed reality head-mounted displays
Comparing cybersickness in virtual reality and mixed reality head-mounted displays
Introduction: Defence Research and Development Canada is developing guidance on the use of Mixed Reality head-mounted displays for naval operations in the Royal Canadian Navy. Virt...
Bibliometric Analysis Bibliometric Analysis of Research (1980-2023)
Bibliometric Analysis Bibliometric Analysis of Research (1980-2023)
The concept of bibliometric analysis, in addition to seeing the developments in any scientific field over a certain period of time, also provides information about where the scient...
GLOBAL TRENDS OF DIGITAL MARKETING IN THE POST-WIDE PERIOD
GLOBAL TRENDS OF DIGITAL MARKETING IN THE POST-WIDE PERIOD
Abstract. The purpose of the article is to identify the most relevant elements and marketing tools of digitization, as well as to summarize the current global trends of digital mar...
Exploration of rehabilitation through the use of virtual reality interventions for patients with upper limb conditions: protocol for scoping review. v1
Exploration of rehabilitation through the use of virtual reality interventions for patients with upper limb conditions: protocol for scoping review. v1
Background The use of virtual reality to aid rehabilitation of upper-limb conditions has been an emerging field over the past decade. The majority of research seems to focus on po...
Factors That Influence Young Adults’ Preferences for Virtual Reality Exergames in a Weight Control Setting: Qualitative Study (Preprint)
Factors That Influence Young Adults’ Preferences for Virtual Reality Exergames in a Weight Control Setting: Qualitative Study (Preprint)
BACKGROUND
Obesity could compromise people’s health and elevate the risk of numerous severe chronic conditions and premature mortality. Young adults are at ...

