Search engine for discovering works of Art, research articles, and books related to Art and Culture
ShareThis
Javascript must be enabled to continue!

Proposal of an Extended Taxonomy of Serious Games for Health Rehabilitation

View through CrossRef
Abstract Objective: Serious Games is a field of research that has evolved substantially with valuable contributions to many application domains and areas. Patients often consider traditional rehabilitation approaches to be repetitive and boring, making it difficult for them to maintain their ongoing interest and assure the completion of the treatment program. Since the publication of our first taxonomy of Serious Games for Health Rehabilitation (SGHR), many studies have been published with game prototypes in this area. Based on literature review, our goal is to propose an updated taxonomy taking into account the works, updates, and innovations in game criteria that have been researched since our first publication in 2010. In addition, we aim to present the validation mechanism used for the proposed extended taxonomy. Materials and Methods: Based on a literature review in the area and on the analysis of the contributions made by other researchers, we propose an extended taxonomy for SGHR. For validating the taxonomy proposal, a questionnaire was designed to use on a survey among experts in the area. Results: An extended taxonomy for SGHR was proposed. As we have identified that, in general, and besides the mechanisms associated with the adoption of a given taxonomy, there were no reported validation mechanisms for the proposals, we designed a mechanism to validate our proposal. The mechanism uses a questionnaire addressed to a sample of researchers and professionals with experience and expertise in domains of knowledge interrelated with SGHR, such as Computer Graphics, Game Design, Interaction Design, Computer Programming, and Health Rehabilitation. Conclusion: The extended taxonomy proposal for health rehabilitation serious games provides the research community with a tool to fully characterize serious games. The mechanism designed for validating the taxonomy proposal is another contribution of this work.
Title: Proposal of an Extended Taxonomy of Serious Games for Health Rehabilitation
Description:
Abstract Objective: Serious Games is a field of research that has evolved substantially with valuable contributions to many application domains and areas.
Patients often consider traditional rehabilitation approaches to be repetitive and boring, making it difficult for them to maintain their ongoing interest and assure the completion of the treatment program.
Since the publication of our first taxonomy of Serious Games for Health Rehabilitation (SGHR), many studies have been published with game prototypes in this area.
Based on literature review, our goal is to propose an updated taxonomy taking into account the works, updates, and innovations in game criteria that have been researched since our first publication in 2010.
In addition, we aim to present the validation mechanism used for the proposed extended taxonomy.
Materials and Methods: Based on a literature review in the area and on the analysis of the contributions made by other researchers, we propose an extended taxonomy for SGHR.
For validating the taxonomy proposal, a questionnaire was designed to use on a survey among experts in the area.
Results: An extended taxonomy for SGHR was proposed.
As we have identified that, in general, and besides the mechanisms associated with the adoption of a given taxonomy, there were no reported validation mechanisms for the proposals, we designed a mechanism to validate our proposal.
The mechanism uses a questionnaire addressed to a sample of researchers and professionals with experience and expertise in domains of knowledge interrelated with SGHR, such as Computer Graphics, Game Design, Interaction Design, Computer Programming, and Health Rehabilitation.
Conclusion: The extended taxonomy proposal for health rehabilitation serious games provides the research community with a tool to fully characterize serious games.
The mechanism designed for validating the taxonomy proposal is another contribution of this work.

Related Results

Serious games for environmental education
Serious games for environmental education
AbstractSerious games are increasingly popular in multiple fields, including education and environmental engagement. We conducted a systematic review to examine the reasons for thi...
Schule und Spiel – mehr als reine Wissensvermittlung
Schule und Spiel – mehr als reine Wissensvermittlung
Die öffentliche Schule Quest to learn in New York City ist eine Modell-Schule, die in ihren Lehrmethoden auf spielbasiertes Lernen, Game Design und den Game Design Prozess setzt. I...
Playing Pregnancy: The Ludification and Gamification of Expectant Motherhood in Smartphone Apps
Playing Pregnancy: The Ludification and Gamification of Expectant Motherhood in Smartphone Apps
IntroductionLike other forms of embodiment, pregnancy has increasingly become subject to representation and interpretation via digital technologies. Pregnancy and the unborn entity...
Acceptance of Serious Games to Develop Digital Competencies in Higher Education Professors
Acceptance of Serious Games to Develop Digital Competencies in Higher Education Professors
Serious games are the focus of the current research agenda. They show promise for allowing students to learn and practice skills. In fewer studies, they are used for the developmen...
PROBLEMATIC ISSUES OF FINANCIAL AND LEGAL SUPPORT FOR INTERNATIONAL AND STATE PROGRAMMES FOR THE REHABILITATION OF VETERANS
PROBLEMATIC ISSUES OF FINANCIAL AND LEGAL SUPPORT FOR INTERNATIONAL AND STATE PROGRAMMES FOR THE REHABILITATION OF VETERANS
This article provides a thorough analysis of the current financial and legal support available for veteran rehabilitation programmes in Ukraine. It highlights the importance of reh...
Ethnography in Play: Didactic Games of Russian Germans
Ethnography in Play: Didactic Games of Russian Germans
This article presents the case of creating educational games with linguistic, ethnic and cultural components. Games are viewed as a means of conveying important cultural informatio...
Serious board games: modding existing games for collaborative ideation processes
Serious board games: modding existing games for collaborative ideation processes
Modern board games are booming, exploring new design elements, and providing dynamics that can support unique experiences. Serious game approaches can benefit from these insights a...

Back to Top