Javascript must be enabled to continue!
Interaction as Material: The techno-somatic dimension
View through CrossRef
This paper proposes an alternative approach to the analysis and design of interaction in real-time performance systems. It draws on the idea that the connection between the human engagement with the interface itself (digital or analogue) and the resultant rich media output forms a proposed experiential dimension containing both technical and somatic considerations. The proposed dimension is characterised by its materiality and is referred to by the author as the techno-somatic dimension. The author proposes that the materiality of the techno-somatic dimension may be usefully examined as part of a re-consideration of the nature of interaction in systems where the input characteristics of the performer’s actions, the musician’s gesture, the dancer’s movements and so on are analysed and also drive the rich media content of the work in real time. The author will suggest that such a techno-somatic dimension exists in all human engagement with technologies, analogue or digital. Furthermore, the author is proposing that design and analysis efforts for new interactive systems should focus on the techno-somatic dimension; that, if this dimension is designed with care to produce a detailed and nuanced experience for the user, design specifications for the interface will automatically result; and that such an interface will produce the somatic and functional characteristics to produce the desired materiality and actional intentionality. For the purposes of this discussion, the author will focus principally on musical interfaces.
Title: Interaction as Material: The techno-somatic dimension
Description:
This paper proposes an alternative approach to the analysis and design of interaction in real-time performance systems.
It draws on the idea that the connection between the human engagement with the interface itself (digital or analogue) and the resultant rich media output forms a proposed experiential dimension containing both technical and somatic considerations.
The proposed dimension is characterised by its materiality and is referred to by the author as the techno-somatic dimension.
The author proposes that the materiality of the techno-somatic dimension may be usefully examined as part of a re-consideration of the nature of interaction in systems where the input characteristics of the performer’s actions, the musician’s gesture, the dancer’s movements and so on are analysed and also drive the rich media content of the work in real time.
The author will suggest that such a techno-somatic dimension exists in all human engagement with technologies, analogue or digital.
Furthermore, the author is proposing that design and analysis efforts for new interactive systems should focus on the techno-somatic dimension; that, if this dimension is designed with care to produce a detailed and nuanced experience for the user, design specifications for the interface will automatically result; and that such an interface will produce the somatic and functional characteristics to produce the desired materiality and actional intentionality.
For the purposes of this discussion, the author will focus principally on musical interfaces.
Related Results
When body makes its presence felt: Somatic-informed movement practice as an integral part of the hospital care team
When body makes its presence felt: Somatic-informed movement practice as an integral part of the hospital care team
This article addresses the nature of somatic-informed movement practice (SIMP1) taking place in hospitals as a participatory art form. It focuses on the data from a report that col...
Interaction between Gelatin and Nano-Silver Particle: Foundation for Nano-Silver in Antibacterial Leather
Interaction between Gelatin and Nano-Silver Particle: Foundation for Nano-Silver in Antibacterial Leather
In order to explain the interaction between collagen and nano-silver, gelatin solution was blended with nano-silver particles (AgNPs) with particle size 26 mm, and then the mixture...
Dimension Selection for Feature Selection and Dimension Reduction with Principal and Independent Component Analysis
Dimension Selection for Feature Selection and Dimension Reduction with Principal and Independent Component Analysis
This letter is concerned with the problem of selecting the best or most informative dimension for dimension reduction and feature extraction in high-dimensional data. The dimension...
Intuitive spatial interaction in landscape design
Intuitive spatial interaction in landscape design
Research in landscape architecture (LA) is an important area to improve natural, anthropogenic, social and economic sustainability. The focus point of the article is territory of h...
Effect of Video Presentation on Asian Music Perceptual Dimensions
Effect of Video Presentation on Asian Music Perceptual Dimensions
The purpose of this study was to determine the effect of video presentation on perceptual dimensions in perceiving Asian musics and on preferences for Asian musics. Asian musics co...
AN ANALYSIS OF SLANG LANGUAGE USED IN THE TEENAGER INTERACTION
AN ANALYSIS OF SLANG LANGUAGE USED IN THE TEENAGER INTERACTION
Language variation, slang, is one of the recently language uses in mostly teenager interaction. They use this language variation in having various types and reasons. This paper is ...
Michel Foucault' filosoofiline nägemine kujutava kunsti näite põhjal
Michel Foucault' filosoofiline nägemine kujutava kunsti näite põhjal
In examining Michel Foucault’s philosophical vision I have used Gilles Deleuze’s definition: “A seer is someone who sees something not seen.” Being situated on the border between t...
The Creative Dimension of Lay Thinking in the Case of the Representation of Democracy for Greek Youth
The Creative Dimension of Lay Thinking in the Case of the Representation of Democracy for Greek Youth
This article intends to make a contribution to the study of lay thinking on democracy and proposes a theoretical framework based on the notion of the `argumentative pole' that I ha...