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Innovation in engineering education using AR technology on the example of disciplines “Descriptive Geometry” and “Engineering Graphics”

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Research relevance. With the use of computer-electronic-digital equipment, the achievements of scientific and technological progress become part of education. This obliges to improve the field of education: to change and create the forms and content of education, methods and approaches to the educational process, to increase the volume and quality of knowledge. Augmented reality favors autonomous learning by using mobile devices, simplifies the understanding and interpretation of geometric shapes and contributes to the development of students' spatial thinking. The research purpose is to form new knowledge, skills and abilities for the convergence of the real and digital worlds based on the possibility of using augmented reality technology, to determine the reasons that make it difficult for users to accept information technology as an educational tool. Materials and methods. Scientific papers published between 2013 and 2022 in the scientometric databases Scopus, Web of Science, Google Scholar, E-library were considered, pedagogical experience on the research topic was studied; various types of diagnostics of students were taken into account with summing up the outcomes and the results of theoretical and practical research were summarized. A practical study of the problem was carried out by creating a 3D model of octants and projections of points. Research results. An augmented reality application was created on the Unity 2018.4.12f1 platform with additional modules – Vuforia Augmented Reality Support and Android Build Support. When developing the application, the authors created 3D models of octants, projections of points in the SketchUp program. A survey on conscious understanding and mastering the descriptive geometry course showed that the majority of students showed positive dynamics in mastering the descriptive geometry course. Conclusion. As a result of using a specially developed application based on the augmented reality platform, it is possible to move from standardized educational trajectories to individual ones, which significantly increases the effectiveness of modes of study and restructuring of the educational process.
Title: Innovation in engineering education using AR technology on the example of disciplines “Descriptive Geometry” and “Engineering Graphics”
Description:
Research relevance.
With the use of computer-electronic-digital equipment, the achievements of scientific and technological progress become part of education.
This obliges to improve the field of education: to change and create the forms and content of education, methods and approaches to the educational process, to increase the volume and quality of knowledge.
Augmented reality favors autonomous learning by using mobile devices, simplifies the understanding and interpretation of geometric shapes and contributes to the development of students' spatial thinking.
The research purpose is to form new knowledge, skills and abilities for the convergence of the real and digital worlds based on the possibility of using augmented reality technology, to determine the reasons that make it difficult for users to accept information technology as an educational tool.
Materials and methods.
Scientific papers published between 2013 and 2022 in the scientometric databases Scopus, Web of Science, Google Scholar, E-library were considered, pedagogical experience on the research topic was studied; various types of diagnostics of students were taken into account with summing up the outcomes and the results of theoretical and practical research were summarized.
A practical study of the problem was carried out by creating a 3D model of octants and projections of points.
Research results.
An augmented reality application was created on the Unity 2018.
4.
12f1 platform with additional modules – Vuforia Augmented Reality Support and Android Build Support.
When developing the application, the authors created 3D models of octants, projections of points in the SketchUp program.
A survey on conscious understanding and mastering the descriptive geometry course showed that the majority of students showed positive dynamics in mastering the descriptive geometry course.
Conclusion.
As a result of using a specially developed application based on the augmented reality platform, it is possible to move from standardized educational trajectories to individual ones, which significantly increases the effectiveness of modes of study and restructuring of the educational process.

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