Search engine for discovering works of Art, research articles, and books related to Art and Culture
ShareThis
Javascript must be enabled to continue!

Automatic Badminton Action Recognition Using RGB-D Sensor

View through CrossRef
This paper presents a method to recognize badminton action from depth map sequences acquired by Microsoft Kinect sensor. Badminton is one of Malaysia’s most popular, but there is still lack of research on action recognition focusing on this sport. In this research, bone orientation details of badminton players are computed and extracted in order to form a bag of quaternions feature vectors. After conversion to log-covariance matrix, the system is trained and the badminton actions are classified by a support vector machine classifier. Our experimental dataset of depth map sequences composed of 300 badminton action samples of 10 badminton actions performed by six badminton players. The dataset varies in terms of human body size, clothes, speed, and gender. Experimental result has shown that nearly 92% of average recognition accuracy (ARA) was achieved in inter-class leave one sample out cross validation test. At the same time, 86% of ARA was achieved in inter-class cross subject validation test.
Title: Automatic Badminton Action Recognition Using RGB-D Sensor
Description:
This paper presents a method to recognize badminton action from depth map sequences acquired by Microsoft Kinect sensor.
Badminton is one of Malaysia’s most popular, but there is still lack of research on action recognition focusing on this sport.
In this research, bone orientation details of badminton players are computed and extracted in order to form a bag of quaternions feature vectors.
After conversion to log-covariance matrix, the system is trained and the badminton actions are classified by a support vector machine classifier.
Our experimental dataset of depth map sequences composed of 300 badminton action samples of 10 badminton actions performed by six badminton players.
The dataset varies in terms of human body size, clothes, speed, and gender.
Experimental result has shown that nearly 92% of average recognition accuracy (ARA) was achieved in inter-class leave one sample out cross validation test.
At the same time, 86% of ARA was achieved in inter-class cross subject validation test.

Related Results

Dynamic stochastic modeling for inertial sensors
Dynamic stochastic modeling for inertial sensors
Es ampliamente conocido que los modelos de error para sensores inerciales tienen dos componentes: El primero es un componente determinista que normalmente es calibrado por el fabri...
Training Of Young Badminton Athletes With The Uniba Cup I Championship
Training Of Young Badminton Athletes With The Uniba Cup I Championship
Badminton is in great demand by the community both as a daily sport and chosen to be a professional sport by many young Indonesians. It is proven by the large number of badminton a...
Effectiveness of Virtual Reality-Based Badminton Simulating In-Game Scenarios on Students' Badminton Performance
Effectiveness of Virtual Reality-Based Badminton Simulating In-Game Scenarios on Students' Badminton Performance
Badminton instruction in higher education is commonly dominated by isolated technical drills, limiting students' ability to transfer acquired skills into authentic match situations...
Identification of male’s badminton talents: A systematic review
Identification of male’s badminton talents: A systematic review
The exploration of athlete selection has posed a significant challenge for sports scientists over numerous years, representing a pivotal factor in the success of training endeavors...
Self-Confidence and Badminton Athlete Performance: A Bibliometric Analysis
Self-Confidence and Badminton Athlete Performance: A Bibliometric Analysis
Self-confidence influences badminton performance via pathways that alleviate anxiety, enhance focus and maintain tactical execution, but global reviews of these pathways are fragme...
Design of Badminton Technical Movement Recognition System Based on Improved Agnes Algorithm
Design of Badminton Technical Movement Recognition System Based on Improved Agnes Algorithm
The Badminton Technical Movement Recognition System is a technology-driven solution aimed at identifying and analyzing various technical movements performed by badminton players du...
Badminton Service Foul System based on machine vision
Badminton Service Foul System based on machine vision
Introduction: In today's sports activity landscape, the identity of fouls and misguided moves in badminton poses extensive challenges. A badminton carrier foul takes place when a p...
A SAM2-Driven RGB-T Annotation Pipeline with Thermal-Guided Refinement for Semantic Segmentation in Search-and-Rescue Scenes
A SAM2-Driven RGB-T Annotation Pipeline with Thermal-Guided Refinement for Semantic Segmentation in Search-and-Rescue Scenes
High-quality RGB–thermal infrared (RGB-T) semantic segmentation datasets are crucial for search-and-rescue (SAR) applications, yet their development is hindered by the scarcity of ...

Back to Top