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Pub-G: Unravelling the traits of n-Power, Illusory Superiority, and Schadenfreude through Gaming

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Abstract Objectives: This study aimed to reveal the traits of n-power, illusory superiority, and Schadenfreude through Pub-G and also check the relationship between these traits. Simultaneously, the predictive role of Time spent on Pub-G on these traits was explored. Method: A total of 154 Pub-G users (males 79.2%, 25 females 15.7%) participated in this study and were asked to fill out the questionnaire through an online mode via emails and WhatsApp. The questionnaire included demographic information and traits-related statements of Pub-G users. The statements were framed for the dimensions- “traits of n-power”, “illusory superiority”, and “Schadenfreude”. Results: The results exhibited a significantly positive correlation in all the three combinations i.e, a good correlation between n-Power and Illusory Superiority, a Moderate Correlation between Illusory Superiority and Schadenfreude, and a low correlation between n-Power and Schadenfreude. We also found that time spent on PUB-G for more than 4hrs significantly predicted Illusory Superiority, n-Power, and Schadenfreude but the overall variance explained in Schadenfreude by Time intervals was found to be insignificant. However, time intervals below 4hrs showed mixed results on these three variables. Conclusion: The current study is centered on the role of varied time intervals in playing Pub -G on different Socio-Cognitive traits (Illusory Superiority, n-Power, and Schadenfreude) and also how these traits are correlated to each other. We found a substantial role of time in revealing the traits but it’s highly suggested to look for other determinants like Locus of Control, Time Paradox, and many other social and cognitive factors.
Title: Pub-G: Unravelling the traits of n-Power, Illusory Superiority, and Schadenfreude through Gaming
Description:
Abstract Objectives: This study aimed to reveal the traits of n-power, illusory superiority, and Schadenfreude through Pub-G and also check the relationship between these traits.
Simultaneously, the predictive role of Time spent on Pub-G on these traits was explored.
Method: A total of 154 Pub-G users (males 79.
2%, 25 females 15.
7%) participated in this study and were asked to fill out the questionnaire through an online mode via emails and WhatsApp.
The questionnaire included demographic information and traits-related statements of Pub-G users.
The statements were framed for the dimensions- “traits of n-power”, “illusory superiority”, and “Schadenfreude”.
Results: The results exhibited a significantly positive correlation in all the three combinations i.
e, a good correlation between n-Power and Illusory Superiority, a Moderate Correlation between Illusory Superiority and Schadenfreude, and a low correlation between n-Power and Schadenfreude.
We also found that time spent on PUB-G for more than 4hrs significantly predicted Illusory Superiority, n-Power, and Schadenfreude but the overall variance explained in Schadenfreude by Time intervals was found to be insignificant.
However, time intervals below 4hrs showed mixed results on these three variables.
Conclusion: The current study is centered on the role of varied time intervals in playing Pub -G on different Socio-Cognitive traits (Illusory Superiority, n-Power, and Schadenfreude) and also how these traits are correlated to each other.
We found a substantial role of time in revealing the traits but it’s highly suggested to look for other determinants like Locus of Control, Time Paradox, and many other social and cognitive factors.

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