Search engine for discovering works of Art, research articles, and books related to Art and Culture
ShareThis
Javascript must be enabled to continue!

Would Chuck Norris Certainly Win the Hunger Games? Simulating the Result Reliability of Battle Royale Games Through Agent-Based Models

View through CrossRef
Background. The amount of random chance involved in multiplayer competitions varies depending on the structure of the competition. A hugely popular mode of competition is the Battle Royale, in which a group of participants semi-randomly encounters and battles each other until only one player is left. We utilized computer simulations to investigate how strongly the outcomes of different Battle Royale formats reflect the actual distribution of skill among the players. Further, we investigated which game features affect the congruency between skills and results. Method. We build agent-based models in NETLOGO to simulate the outcomes of different Battle Royale formats. Results. Our results consistently forwarded that outcomes from Battle Royale are only weakly aligned with actual player skills. Conclusion. Our findings suggest that many forms of Battle Royale involve substantially more luck than other sports or e-sports competitions. Further, game developers should note that introducing new game features can entail both higher and lower involvement of skill over luck, and that these features can be tuned to obtain a desired level of uncertainty.
Title: Would Chuck Norris Certainly Win the Hunger Games? Simulating the Result Reliability of Battle Royale Games Through Agent-Based Models
Description:
Background.
The amount of random chance involved in multiplayer competitions varies depending on the structure of the competition.
A hugely popular mode of competition is the Battle Royale, in which a group of participants semi-randomly encounters and battles each other until only one player is left.
We utilized computer simulations to investigate how strongly the outcomes of different Battle Royale formats reflect the actual distribution of skill among the players.
Further, we investigated which game features affect the congruency between skills and results.
Method.
We build agent-based models in NETLOGO to simulate the outcomes of different Battle Royale formats.
Results.
Our results consistently forwarded that outcomes from Battle Royale are only weakly aligned with actual player skills.
Conclusion.
Our findings suggest that many forms of Battle Royale involve substantially more luck than other sports or e-sports competitions.
Further, game developers should note that introducing new game features can entail both higher and lower involvement of skill over luck, and that these features can be tuned to obtain a desired level of uncertainty.

Related Results

Win-win-win papakonstantinidis social dilemma
Win-win-win papakonstantinidis social dilemma
Research ON THE EQUILIBRIUM between what is best for individuals and what is best for collectives has long been central to sociology and other social sciences (Simpson and Willer, ...
Domination of Polynomial with Application
Domination of Polynomial with Application
In this paper, .We .initiate the study of domination. polynomial , consider G=(V,E) be a simple, finite, and directed graph without. isolated. vertex .We present a study of the Ira...
PSYCHOLOGICAL win-win-win
PSYCHOLOGICAL win-win-win
In a psychological order "win-win-win" indicates legitimate and certain principles of governance Introduces "superego" in place of "individualism" From a psychological perspective...
Practical Suggestions for Win-Win, Win-Lose, Lose-Win, and Lose-Lose Strategies in Mediation or Arbitration
Practical Suggestions for Win-Win, Win-Lose, Lose-Win, and Lose-Lose Strategies in Mediation or Arbitration
This essay discusses the practical aspects of mediation and arbitration. The article outlines effective steps to implement win-win, win-lose, lose-win, and lose-lose negotiation st...
Zoe Anderson Norris
Zoe Anderson Norris
Zoe Anderson Norris (b. 29 February 1860–d. 13 February 1914) was a Kentucky-born journalist, fiction writer, and poet who was also known for documenting immigrant poverty in her b...
Schule und Spiel – mehr als reine Wissensvermittlung
Schule und Spiel – mehr als reine Wissensvermittlung
Die öffentliche Schule Quest to learn in New York City ist eine Modell-Schule, die in ihren Lehrmethoden auf spielbasiertes Lernen, Game Design und den Game Design Prozess setzt. I...
Effects of WIN 55,212 cannabinoid and SMA-WIN 55,212 on the expression of cannabinoid receptors in different glioma cell lines.
Effects of WIN 55,212 cannabinoid and SMA-WIN 55,212 on the expression of cannabinoid receptors in different glioma cell lines.
Abstract Background: Glioblastoma (GBM) is a highly invasive primary malignancy of the brain that is prone to acquiring resistance to chemotherapy. Given the limited therap...
Sustainable TOURISM: win-win-win papakonstantinidis model
Sustainable TOURISM: win-win-win papakonstantinidis model
Tourism is considered by the three forms of its sustainability • The economic sustainability • The social sustainability • The environmental sustainability That corresponds 1-1 t...

Back to Top